Friday, 27 July 2012

Transformation - Added Ideas

In further developing our boxing game, we thought of having four hit panels in our game in which players will have to hit them. When we talked to some of the tutors, they told us to explore more than what we have now but we're getting to the point on where the concept is already set up and it's already solid. One of them suggested to have a combo system on which player can get more points when they hit some of the hit areas, it will make more points. That initialize on evolving the idea of what we had into putting up an ordered hit area where they need to punch it in chronological order. For example the in the upper left panel is the first one to hit before the bottom left. This is also a good idea where the difficulty changes as well. 



In this case I had this reference from the arcade game Point Blank where player needs to shoot the targets in a specific amount of time. In implementing this idea, I thought of putting the aspect of having a time limit in order to move on to the next stage. The targets are one of the main elements of this game and I would also like to put it into our game as well by having four panels to be hit which could lead on to making the combo system as well as gameplay.

I also suggested to them if we could add some LED on the punching pads that we're going to use similar to this video. I wanted to make the LED light up in the pads when the yellow indicator in the game appears as well, synchronizing the processing and the arduino side of it.

It would be great if we could do this but time limit is wouldn't be good enough to implement it.

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