Wednesday, 25 July 2012

Transformation - Inspiration of the Boxing Game

From the last weekends I had thought about the game which I always see in the arcade and searched for that boxing game where they had to punch a sort of boxing pad and when they punch it it would transform into being destroyed. This had me worked out on looking for that name of the game and finally got it in the end. It's called Sonic BlastMan

This is a transformation of not just the enemy/opponent but also how you punch hard in order to destroy completely the opponent. I got to say this is a great reference that we could use for the game since the transformation has two aspects. One for the game and another for the player. I had a thought of using accelerometer to sense the strength of a punch









This punch acceleration is one of the ideas that I
had in my where we could get the data of how strong is the punch and be able to connect it in processing to manipulate the data through the opponent. The only problem for this is that the materials that are posted from the tutorials isn't available here in new zealand. We have to order it and it would take days till it get's here.







Here's the list of the materials it would need if we're going for this type of controller.

No comments:

Post a Comment