Tuesday, 24 July 2012

Transformation - Start of Ideas

During the start of second week, I haven't got in touch from the last two days of the group. I catch up to them with all of their ideas and hear them out on the progress of the research and development. As I heard about anders who made an initial game on somewhat like a spaceship game that transform colours when he hits the enemy. 












At first, my response is that it doesn't explore much in depth about what is transformation in other environment of a game. There's need to be something that is more complex but not over to the top since our time budget is very limited. 

After seeing what anders had made, I pitched to them about my idea of transformation for the game. During the weekends I was searching for many games that includes today's game as well. I saw a lot of different transformation in terms of the gameplay, but I got more interested on the side of some games where they need to change their speed or pacing when playing the game. Just like an example in wii sports where they need to change their position or speed of smashing their racket, this would be a good exploration of in depth transformation. 

I told them that we would make a boxing game that has a storyline which it changes it's enemy into something else. They agree on it and got into trying it out. Anders and I worked on making the game as soon as we all agree on it. We went on sampling an image that we got from google and tried it if it's going to work. There's also a source code from openprocessing where there's also the same boxing game. We used that as a reference 
http://www.openprocessing.org/sketch/26864

Will started on drawing some sketches for the controllers for the boxing. This was a very productive day for us.

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