As the start of working on our project, Anders had a lot of worked on the programming more than I expected. Since he knows more of what's in the program code, I just decided that I'm going to do the artwork for the game but I'm also helping Anders some hand if in case he's struggling in some bits of the programming. When we were deciding on the artwork, I had some struggle on deciding what's going to be the character opponent that's going to be in the game. I had in mind that instead of referencing from the internet and copy a character, I decided to make my own character from scratch. Since we're making a game, it should be an original character that we made too. It's somewhat logical when you think about it.
I also talked to will regarding the controller that we're about to make. Initially we thought about having a stand with a wooden platform that players could punch it. There's going to be two kind of platform, One is the box type where there's 4 holes that players could fit with their fist when they punch. Another one would be a square type which there are four panels in each side including the rage button on the middle.
In the square type box controller, we consider about the player getting carried away with the game. If they punch too hard, it might fall over or destroys the back of the box. In the 3D Labs, someone suggested to us to make the stand in a U shape so that it would balance itself when someone strikes too hard.
We're considering the use of metal bars for the stand so the weight would be distributed to the ground entirely and wouldn't be easily to knock of the controller.
In the square type box controller, we consider about the player getting carried away with the game. If they punch too hard, it might fall over or destroys the back of the box. In the 3D Labs, someone suggested to us to make the stand in a U shape so that it would balance itself when someone strikes too hard.
We're considering the use of metal bars for the stand so the weight would be distributed to the ground entirely and wouldn't be easily to knock of the controller.

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