Monday, 10 October 2011

Unreality - Suggestions and Ideas

During our discussions about the storyline and what's going to happen on the game itself, there was some arguments between a stable story and a complex story. It's radical to stay on one side since the storyline is possible to make it into a simple story or a rather abstract story which has many possible routes that could lead to the ending of the game. So much to say about the storyline, I would rather focus on the gameplay itself. What I mean is to present the game as like in an actual film. There would be problem solving on how to truly solve a case of paranoia. It's much of a psychological game in this aspect and to put up a good game it's better to have something to be done rather than something left behind. In which case it's good to have a solid ending rather than mysterious ending which I would feel like it would be a let down for me.

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