Friday, 3 August 2012

Transformation - Conceptual Statement


As what is asked from the brief, we chose the concept of a boxing game where the player has to punch the controller in order to defeat the opponent on screen. We thought that this idea is fit enough to distribute all of the aspects of transformation. That includes the player and the game play. We focus on the player’s experience in order to interact with the game as much as possible. In these experiences, the game goes on as the difficulty arise when the time decrease down to zero.

The game play is that the player should hit the controller which depends on where the colour yellow hit panel is assigned. When the yellow hit panel appears, they should punch it a lot in order to gain a lot of score. There’s also the combo panels where there’s red hit panels assigned with numbers and you have to punch it in chronological order for the player to gain rage meter.

The rage meter is one of our best features of this game, where the player could use it and punch anytime in any panels even without the colours. The rage can be only used once it bar is full.  It gets harder when the round progresses.

Before the start of the game we put a storyline so that player would know why they are punching those opponents. In some cases this is a good way of changing the story from one thing to another. They got more reason to punch harder as the level progresses. The first stage looks like they have to fight the evil robot. The second stage becomes the robot was destroyed and transforms into a flying ship. Then the last stage would be the monster that is controlling the whole thing and the main antagonists of the story.

So in the end, transformation is not only made through physical aspects by changing speed of the player by punching faster or harder, it also affects as the player’s experience when the story goes onwards. In the further development, we thought about changing the number of players as well. For example, in second stage someone will have to keep on pressing the two buttons while the other players will have to punch those buttons.   

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