We've done a structured brainstorming from the start where we did research from creatures that we had liked in the beginning. The idea was make an animatronic tentacle which it will bend from side to another. I like the idea of how it bends and the physical motion on how it works on the movies. During our development on our concept, we did a process where as we build the animatronic creature, the story also being made at the same time. Likewise it's a building towards the top. Since we were told about putting a story and character personality on it rather than the opposite of putting the story as it is from the animatronic creature being built upon every moment. I think it is more appropriate to do that kind of approach since a character creature should consider it's personality in order to decide what's going to be the movement of the animatronic creature. As the research came to the focal point, I told the group that we should do an animatronic plant. It would be the same from a moving tentacle and we could put a character into it which it would interact to human senses or the biological environment. On researching the movement of the tentacle, I saw some tutorials on how they did the bending of the tentacle. One good process if to make a fishing rod where the pulley pulls the wire connected to the skeleton of a tentacle where it's going to bend its body when the wires are getting pulled by the pulley. Step Motor is the most appropriate use for controlling the wires rotating clockwise and counter-clockwise. In terms of the character we also decided to make it more friendlier, getting out of the flower eating monster concept cliche. So the movement would be subtle and gentle rather than aggressive and mad. At all the cost we're going to buy all the stuff in order to get the animatronic plant creature to get it working.
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