Thursday, 20 October 2011
Unreality - A serious case
We came up the one of our basis of our game is to use the Urewera case happened last 3 years ago. It's about the police raids happened when they got a source from a person where there's a terrorist activities happening here in the country.
Thursday, 13 October 2011
Unreality - Composition
About a lot of days for us when we just sit and talk about the storyline since it's one of the important elements of this project. We figure about how are we going to implement this in a fluid way. I tried to imagine how is it going to work out like in a movie when there is a connection between the lines of the start and the end. There were cases when we have to improvise on our own story so suit on what we wanted to come up. But I suggested to the group that we have to get a good resource so that we could make something up even though we grab the idea from other people's work. One suggestion is to see a TV series called Twin Peaks. When I first saw it, I realize that there is something wrong with the story or rather it is weird in some way that it's not obnoxious. I kept thinking on how we can relate it to our storyline as these is a somewhat a vague clue in portraying the game. All I could see is a story of investigation of a murder and it could be use in a way of investigating a government conspiracy when the player tackles it. We also got some ideas about clues and riddles where we could put it up as it will reveal the mystery beneath the unveiling government. Little by little we try to put all those ideas together as we go on to the ending of the story.
Monday, 10 October 2011
Unreality - Suggestions and Ideas
During our discussions about the storyline and what's going to happen on the game itself, there was some arguments between a stable story and a complex story. It's radical to stay on one side since the storyline is possible to make it into a simple story or a rather abstract story which has many possible routes that could lead to the ending of the game. So much to say about the storyline, I would rather focus on the gameplay itself. What I mean is to present the game as like in an actual film. There would be problem solving on how to truly solve a case of paranoia. It's much of a psychological game in this aspect and to put up a good game it's better to have something to be done rather than something left behind. In which case it's good to have a solid ending rather than mysterious ending which I would feel like it would be a let down for me.
Sunday, 9 October 2011
Unreality
To start with this project, there are some things that suppose to be understand. Clearly, the purpose of this project is to portray another world within the real world. In other words, to make a storyline so realistic that would audience be engage to follow throughout the process of the game. So in order to start this, it should have a solid story to follow on. I joined Ben's group and he came up a theme about surveillance. The story goes around with government watching over and the incident on urawera. In my thoughts, there are a lot of things that needs to be simplified. There's a good chance that it will work out the way it is. It's better to take out the unnecessary ideas in order to have sense of direction for the players. The players would experience a sense of accomplishment on every task they're going to handle. For now we're trying to decipher the situation (gameplay) to manage the every aspects of this project.
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